O GUIA DEFINITIVO PARA THE FIRST BERSERKER: KHAZAN

O guia definitivo para The First Berserker: Khazan

O guia definitivo para The First Berserker: Khazan

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After all, Khazan has some real difficulty spikes. Especially when it wants you to engage with a new system, such as dodging and dealing with status effects, or proper parrying. Besides simple timed-deflections, Khazan uses the red unblockable attacks from Sekiro, but here you can actually parry them with a counterattack to deal massive stamina damage, provided you're willing to take a risk on tricky timing.

Enquanto enfrenta 1 mundo cheio por criaturas perigosas, ele deve resgatar a honra qual perdeu, mesmo que isso signifique combater o próprio exército de que outrora o respeitava.

Quem gosta do um souslike Ainda mais “tradicional” provavelmente nãeste vai apreciar tanto o fato de que nãeste há 1 Enorme mapa interconectado de modo a explorar.

Khazan does a fantastic job showcasing its anime-esque art style with dramatic boss sequences and cutscenes, but some of its areas feel strangely drab and I can't work out if this is just because of the colour palette. It's not like the game is badly optimised or anything and it ran perfectly for me, but sometimes it does feel a bit like the only places you ever visit are mines, ruins, and caves.

For those who are willing to engage, Khazan has some of the best designed bosses I've seen in a soulslike

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Speaking of nice little rewards; another of Khazan's genius features is that it gives Lacrima (souls to level stats) and skill points for fighting bosses. That's right, not beating bosses; simply fighting them. "How is that not entirely broken?

Este Primeiro Berserker: os impressionantes gráficos cel-shaded 3D de Khazan dãeste The First Berserker: Khazan vida ao mundo por Arad usando este visual vibrante por filmes animados.

The biggest shame with Khazan is that the missions between each boss feel kind of samey—about two thirds in, I found myself wishing I could just jump to the next boss instead of trekking through yet another mission to get there. I definitely appreciate Khazan not perpetuating the genre's worst tendencies; putting hidden dogs around every corner and enemies who constantly push you off ledges—cough cough Lords of the Fallen.

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Vejo isso Muito mais tais como uma decisão para facilitar o desenvolvimento, já de que fazer um mapa completo da demasiado Muito mais manejorefregatráfego, porém junte isso ao fato do de que as armas são drops aleatórios do inimigos e o ímpeto de explorar diminui bastante, com um grande impacto até mesmo na atmosfera global do game.

Moderno soulslike, Khazan reúne elementos qual deram certo na Classe e faz seu próprio suco — e um suco bastante bom de modo a se repetir

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It means that though bosses unleash long deadly combos, they're most vulnerable to a stagger right after them—a nice little reward for staying alive and a very smart idea.

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